Area Racing Manager – Chip Witt, Redwood Region

Welcome to the Zone Group Championship! This year will build on the fun of prior years while incorporating a team-racing element into the competition. Please read this document carefully and completely.

Zone Group Teams Concept


  • Zone Groups will manage which of their drivers participate in the series in whatever way they deem to be most fair (although we suggest the use of Series 9 results as an equitable way to determine the top 8 drivers for each class in larger Zone Groups)
  • Each ZG will put up to 8 cars on track for the races, producing a grid of 40 cars
  • Each ZG car team will have 4 drivers, IDEALLY, with one representing each of the four driver classes, Pro, Club, Sport, Challenge*1

*1 Based on Series 9 participation, it is clear that not all ZGs will have enough drivers in all four driver classes to field a full complement of 8 cars with one driver from each class.

Zone Groups may form their teams with any mixture of classed drivers (Pro, Club, Sport, or Challenge…Entry are not eligible) that they see fit. To keep things fair, a numerical value (“points”) for a driver in each class (5 for Pro, a 3 for Club, a 2 for Sport, and a 1 for Challenge) will be assigned, and the “points” for all drivers in the car will be added up to get a total car “points” value. Drivers must be classed before the team declarations are due on January 27, 2023.

  • Cars with driver points totaling 12 or more will be competing for the Group A podium
  • Cars with driver points totaling 11 or less will be competing for the Group B podium

Substitute drivers are permitted provided the driver is not already part of another ZG team and the substitution does not mathematically change the car’s designation as Group A or Group B based on the new driver’s class.

Zone Groups must declare their 8-car teams and their drivers no later than January 27th!

Championship Points


Points will be earned using the same allocations as Series 9:

  • 350 points for finishing 1st place, 320 for 2nd, 300 for 3rd, 280 for 4th, 260 for 5th, and 10 points less for each scoring position 6th back, applied to Group A and Group B separately (in other words, two podiums)
  • Only the top 75% of cars on the grid for each group will receive points (the exact number of cars that will earn points will be calculated once teams are designated as Group A or Group B)
  • Points totals for all 8 cars (regardless of Group A or Group B designation) for each ZG will be added together to make up the total ZG points for each event. Total ZG points across all three events will determine which ZG wins the 2023 ZGC.

Car


The Porsche 718 Cayman will be used by the entire field for all ZGC races.

Event Dates, Tracks, and Session Lengths


Event Date Track (Configuration) Race / Session Length
Wednesday, February 8, 2023 Sebring International Raceway (International) 20-minute Practice
10-minute Solo Qualify
90-minute Race
Wednesday, February 22, 2023 Barber Motorsports Park (Full Course) 20-minute Practice
10-minute Solo Qualify
90-minute Race
Wednesday, March 8, 2023 Sonoma Raceway (Cup) 20-minute Practice
10-minute Solo Qualify
90-minute Race

Session Settings


  • The sim date will be the actual race date
  • Weather will be dynamic
  • Both Dynamic Sky and Dynamic Weather settings will be active
  • The starting Track State for practice will be 10% with track surface rubber building up during the sessions
  • Local yellow flags only
  • No full course yellow flags
  • There will be 1 Fast Repair permitted
  • Damaged cars can be towed to the pits and drivers may rejoin the race after their car is repaired
  • Setups are sprint_fixed
  • Fuel limited to 40% (~25 minutes), or ~9.2 gallons (34.83 L)
  • Races will use a rolling start
  • A Drive-through penalty will be issued at 17 incident points and again at every 7 incidents points after that
  • There is NO DQ incident point limit

Competition Rules


  • A Pro driver cannot qualify the car
  • The driver that qualifies the car must start the race for the team
  • Mandatory driver change (no repeat drivers) at fuel stops (so that each of the four drivers gets relatively equal drive time…in other words, “fair-share plus”); failure to conduct the driver change results in a post-race DQ
  • In the case of hardware failure or an unexpected emergency mid-race, a driver can be “covered” by a teammate, but Race Control must be notified at the time substitution is needed (failure to do so will be a rules violation, and result in a DQ)
  • If a driver on the team is unavailable for a race date, they can be replaced by a driver from their Zone Group not already on one of the 8-car teams and provided that the change does not mathematically change the car’s designation as Group A or Group B based on the new driver’s class
  • If not otherwise specified, PCA Sim Racing Competition Rules will apply

Custom Livery Painting

  • Custom paint schemes are permitted and encouraged but must comply with iRacing’s broadcast criteria and iRacing Custom Paint Policy.
  • Paints are uploaded to Trading Paints and configured for use by your iRacing account.
  • Alternatively, custom paint schemes can be configured in the iRacing Paint Shop.
  • Make sure you are using the correct iRacing base design pattern for your car! Read this important message.
  • Unless noted otherwise, drivers must use the PCA Sim Racing Series template for their class.