Rules & Reference Guidelines

PCA Sim Racing Series 5

Version 1.8 / Published September 30, 2020

New custom skins carset version 8
New entry list


Contents

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Joining PCA Sim Racing Qualifying Technical Issues
Series 5 Entry & Eligibility Race Starts Race Incident Overview
Driver Classes & Zone Competition Tire & Brake Warming Incident Points
Sponsors First Lap Orange Zone Penalties
Series 5 Schedule Flags Serving & Clearing Penalties
Event Format Blue Flags Incident Race Report
Track & Weather Conditions Blocking Championships
General Settings Rejoining the Track Ties & Tie-breakers
Series 5 Car & Setups Pitting Awards & Prizes
Custom Livery Painting Shared Pitting Series 5 Scoring
Communications Passing Approval for Competition
Practice Errant Penalties Driver Conduct

Joining PCA Sim Racing

Drivers who participate in the PCA Sim Racing series must meet the following requirements:

  1. The driver is a current Porsche Club of America member, affiliate member, PCA Junior member, or PCA Test Drive program participant.
  2. The driver has a current iRacing account in their name.
  3. The driver has registered on the official website registration page.
  4. The driver has accepted* the invitation to join the PCA Sim Racing League in iRacing. Important Note! Until a driver accepts the League invitation on iRacing, they are not fully registered in PCA Sim Racing.

* The iRacing notification is located in the lower right corner of the iRacing members start-up page, or for those using the Beta User Interface, in the top right corner. Click on the green notification, accept the invitation and you will have access to the League weekly events.

Drivers should allow 24 hours for their registration to be processed, then must confirm their acceptance to the League while logged in to iRacing.

Drivers registering on or after August 1, 2020

New drivers who join on or after August 1, 2020, should plan to compete in their first Series 5 event the following week after they have been approved for competition.

For example, if a driver signs-up on September 7th and runs the eDE session on September 7th, Prelude on September 9th, and is approved for competition on September 9th or 10th, his/her first eligible Series 5 event is September 18th.


Series 5 Entry & Eligibility

Overview

New for Series 5 are designated servers for each driver classification!

Series 5 will issue a separate class-specific league invitation for each driver around August 1, 2020, to compete in Series 5 in their assigned class.

An invitation to Series 5 is available to any driver registered in PCA Sim Racing before August 1, 2020, who has been assigned a racing class based on their prior racing performance and safety.

Drivers registering for PCA Sim Racing on or after August 1, 2020, must complete at least one eDE Monday Madness session, and at least one Interlude or Prelude practice race event and be approved for competition with a PCA Sim Racing eDE Instructor before participating in an event.

Series 5 Invitation Acceptance

Acceptance of the invitation in iRacing is required for access to the driver’s designated Series 5 class server.

To accept your Series 5 invite, click the notification in the browser-based current User Interface or the new Beta User Interface as shown here.

If a driver does not have an invite when he/she logs into iRacing on or after August 1st, please contact a member of the Steering Committee via email or on Discord, and his/her status will be reviewed.

iRacing Server Capacity for Series 5

We anticipate full grids for Series 5 and all four classes have more league-registered drivers than iRacing slots available.

We strongly encourage drivers who wish to participate to join the server as soon as they can on race night to reserve their spot in the event!

Drivers are encouraged to notify the Steering Committee if they are unable to join due to capacity issues.


Driver Classes & Zone Competition

The latest listing of driver classifications is available here.
The list was updated on September 30, 2020.

Drivers will compete in one of four classes: PCA Pro, PCA Club, PCA Sport, and PCA Challenge.

• Each class will have its own PCA Driver Class Championship for Series 5.

• Each class will have its own PCA Zone Championship for Series 5.

Driver classification groups are determined by prior competitiveness and regard for safe driving in PCA Sim Racing events.

This driver classification will be used for the entirety of Series 5 regardless of subsequent changes to the driver’s iRating or Safety rating after the start of Series 5.


Sponsors

We are pleased to announce that Series 5 will have a Driver Class Sponsorship for each race.

• PCA Pro Class races are sponsored by Porsche

• PCA Club Class races are sponsored by Michelin

• PCA Sport Class races are sponsored by LelandWest

• PCA Challenge Class races are sponsored by Hagerty


Series 5 Schedule

Race 1 – WeatherTech Raceway (Laguna Seca)
September 4, 2020
Layout: Full Course
Time-of-day the server starts in iRacing: Sunrise

Race 2 – Canadian Tire Motorsports Park (MoSport)
September 11, 2020
Layout: Full Course (latest version, no chicane)
Time-of-day the server starts in iRacing: Sunrise

Race 3 – Barber Motorsport Park
September 18, 2020
Layout: Full Course
Time-of-day the server starts in iRacing: Sunrise

Race 4 – Road Atlanta (special PCA ClubRacing event)
September 25, 2020
Layout: Full Course
Time-of-day the server starts in iRacing: Sunrise

Race 5 – Circuit of the Americas
October 2, 2020
Layout: Grand Prix
Time-of-day the server starts in iRacing: Sunrise

Race 6 – Watkins Glen International
October 9, 2020
Layout: Boot
Time-of-day the server starts in iRacing: Sunrise

Race 7 – Suzuka International Racing Course
October 16, 2020
Layout: Grand Prix
Time-of-day the server starts in iRacing: Sunrise

Race 8 – Daytona International Speedway
October 23, 2020
Layout: Road Course (latest version)
Time-of-day the server starts in iRacing: Late Afternoon


Event Format

The Series will use the following format for events.

Server Name: PCA Challenge – Series 5
6:00 PM Eastern – Practice (advance on the 60-minute clock)
7:00 PM Eastern – Closed, Private Qualifying (advance on the 10-minute clock)
7:10 PM Eastern – Race (30-minute race)
7:45 PM Eastern – Post-race Podium eSports interview of the race winner & switch servers

Server Name: PCA Sport – Series 5
6:45 PM Eastern – Practice (advance on the 60-minute clock)
7:45 PM Eastern – Closed, Private Qualifying (advance on the 10-minute clock)
8:00 PM Eastern – Race (40-minute race)
8:45 PM Eastern – Post-race Podium eSports interview of the race winner & switch servers

Server Name: PCA Club – Series 5
7:50 PM Eastern – Practice (advance on the 60-minute clock)
8:50 PM Eastern – Closed, Private Qualifying (advance on the 10-minute clock)
9:00 PM Eastern – Race (40-minute race)
9:45 PM Eastern – Post-race Podium eSports interview of the race winner & switch servers

Server Name: PCA Pro – Series 5
8:50 PM Eastern – Practice (advance on the 60-minute clock)
9:50 PM Eastern – Closed, Private Qualifying (advance on the 10-minute clock)
10:00 PM Eastern – Race (40-minute race)
10:45 PM Eastern – Post-race Podium eSports interview of the race winner & closeout event


Track & Weather Conditions

• Weather settings will be dynamic.

• Both Dynamic Sky and Dynamic Weather settings will be active.

• Races 1-7 will be set for “Sunrise” in iRacing.

• Race 8 will be set for “Late Afternoon” in iRacing.

• The starting “Track State” for practice will be 10% with track surface rubber building-up during the sessions.


General Settings

The following common setting will be used for all races within Series 5:

• Local yellow flags only.

• No full course yellow flags.

• There will be one “Fast Repair” permitted for PCA Challenge races.

No “Fast Repair” will be permitted for PCA Sport, PCA Club, or PCA Pro races.

• Damaged cars can be “towed” to the pits and drivers may rejoin the race after their car is repaired.


Series 5 Car & Setups

Series 5 Car

PCA Sim Racing Series 5 will use one car – the iRacing Porsche 718 Cayman GT4 Clubsport MR

Fuel

As of Event 2, the starting fuel has been changed to 50% (15.1 gallons) for PCA Challenge races and 35% (10.6 gallons) for PCA Sport, PCA Club, and PCA Pro races. This allows PCA Challenge sufficient fuel to not worry about doing a pit stop. They have plenty to make 30-minute races. It allows the other classes flexibility to either pit early or on schedule.

Custom Baseline Setup via Virtual Racing School (VRS)

PCA Sim Racing will once again be partnering with Virtual Racing School (VRS) for a professional custom setup. We encourage drivers to sign up and consider subscribing with VRS at https://virtualracingschool.com/ for setups and instructions available for the PCA Sim Racing Series as well as all other racing series on iRacing.

The VRS setup will be distributed through the PCA Sim Racing League communications page in iRacing and available on the VRS Data Packs website, one week before the race.

Do not post or share the VRS set up anywhere. The setups are the intellectual property of VRS and are protected under copyright laws.

Open Setups

For the first time in a PCA Sim Racing series, we will have open setups available as an option for participants.

Thanks to PCA Sim Racing’s partnership with Virtual Racing School (VRS), a professional customized baseline setup will be provided for drivers who either don’t have the time or the interest in creating their setups.

Shared Setups

In addition to the VRS setup, drivers are encouraged to make their setups available in the Series 5 Setups channel on Discord.

Tuesday Tuneup

Our weekly Tuesday Tuneup events will focus on developing setups and testing.

Drivers with experience in creating and modifying setups are encouraged to join Tuesday Tuneup events to assist others. Full details on the PCA Sim Racing Discord server.


Custom Livery Painting

Series 6 Livery Set

Download the complete set of liveries here.
This car set was published on September 30, 2020.

The livery set will be updated and released once weekly two hours before Wednesday’s Prelude event.

Read the readme file enclosed in the zip for installation instructions.

The deadline to submit livery is each Friday at 10 PM Eastern.

Custom paint schemes are permitted and encouraged but must comply with iRacing eSports Network broadcast criteria. Refer to: iRacing Custom Paint Policy and iRacing Terms of Use, and reference generally.

Broadcasts will not be using Trading Paints due to potential technical issues. Thus, any paint schemes uploaded to Trading Paints will not be visible on broadcasts.

Custom painted driver suits, pit crew suits, and pit stall customization will not be accepted in Series 5.

Template Downloads

• All entries must use the PCA Sim Racing Series 5 template for their class.

Download the template for PCA Challenge (previously named PCA Rookie). LINK

Download the template for PCA Sport (previously named PCA Sportsman). LINK

Download the template for PCA Club. LINK

Download the template for PCA Pro. LINK

• Each download is a zipped file that contains 2 files (a layered PSD + JPG for reference)

• Right-click on the link and select “Save As” instead of double-clicking on the file link.

• If you still have problems downloading the zip file, please contact one of the PCA Sim Racing Steering Committee members for assistance.

Submitting Files

All liveries must be submitted at least one (1) week before the following race. Submit your car livery on this form.

Car numbers are available on a first-come basis and must be requested on this form.

Entries who do not submit a custom file will be assigned a generic livery of varying Porsche colors based on Rennbow assigned to them.

For example, if you want a new livery added for the 4th race, Race Stewards must receive your file at least one (1) week before the start of the 3rd race.

Requests require one (1) week (7 days) to process. Drivers should not expect to see their paint on Friday if they submitted it the prior Saturday.

Drivers can change their custom livery files once per Series. To submit a new custom livery file, add the information on this form.


Communications

As a condition of participating in PCA Sim Racing Series 5, drivers agree to the following items regarding communications:

Joining the PCA Sim Racing Discord server is now a requirement for participating in the PCA Sim Racing League.

The Race Stewards will communicate with drivers via the iRacing voice chat function during the event and never on Discord.

It is strongly recommended drivers setup multiple keys for race comms.

Drivers must use Push-to-talk (PTT). Tip: Don’t wait until race night to adjust this!

Use only the in-game voice function on iRacing during the race.

If you and your race spotter would like a private Discord channel on the PCA Sim Racing Discord server for Series 5, please submit this form. This request must be submitted at least one (1) week before the start of the next Series 5 race.

Use of Discord in the Race

Do not use Discord during the race unless you have a private channel with your spotter. Instead please make sure that you are using the in-game voice function on iRacing.

A private Discord channel is available for our drivers and race spotters on the PCA Sim Racing Discord server for Series 5. Please submit your request via this form. Requests take one (1) week to process.

No competing driver or the driver’s spotter may enter a competitor’s private Discord channel.

Post-race Interviews

The winner of each race will be interviewed by Podium eSports. Winners should join the PCA Sim Racing Discord server, the Series 5 category, and the Waiting Room channel right away after the race. Podium eSports will do a microphone check with you then you will be moved to the Broadcast channel.

Post-race Discussions

Should a driver request a post-race meeting with Race Control for any reason, please send a Discord direct message (DM) to Doug Atkinson.


Practice

Practice sessions will be one-hour in duration for Series 5 events.

We encourage drivers to join the weekly Monday Madness, Tuesday Tuneup, and the Wednesday Interlude and Prelude events for more training and practice sessions. All are listed on the Discord server under the “League Events” category.


Qualifying

Drivers have 10 minutes to complete up to 3 timed laps during the qualifying session, the quickest of which will be used to determine the qualifying position for the race.

Important Note: The server will be manually advanced at the end of 10 minutes of qualifying. E.g., when the server reaches 00:00 in qualifying, it advances to the race grid.


Race Starts

Races start when iRacing shows the green flag / green lights.

There are no League restrictions passing once the race has started.

iRacing AI’s race start restrictions are still in effect. Those can be found in iRacing’s FIRST Sporting Code. A link is also available in iRacing under the “Help” > “Sporting Code”. They are reproduced below:

5.6. Starting

5.6.1.Road Course

5.6.1.1. Road race starts may from a standing or rolling start depending on the series.

5.6.1.4. If the start for the road course is a roiling start, oval rules apply as stated in Section 5.6.2.

5.6.2.Oval

5.6.3.1. Standard oval race starts will be in the form of a rolling start.

5.6.3.2. Once all drivers are on the grid, the pace car will lead the field around the track and exit the course as late as possible to enter the pit lane.

5.6.3.3. As the front row of cars approaches the start/finish line, the green flag will be shown, signifying the start of the race.

The race starts may be revised based on driver conduct. The PCA Sim Racing Steering Committee will review each race starts in Series 5 and if necessary, additional rules may be applied during Series 5.


Tire & Brake Warming

Do not warm tires or brakes before the start of the race. E.g., weaving around, hard braking, hard accelerating, etc.

If a driver is seen by Race Control doing either, they will receive a drive-through penalty from Race Control after the start of the race.


First Lap Orange Zone

If Race Control sees a driver hit another driver’s car regardless if it is slight contact or an outright incident, the driver will be given a one-second stop-and-go for each infraction.

A driver may not service their car during the penalty fulfillment.

If a driver does try to service their car, iRacing AI will automatically apply an additional time penalty.

To avoid this, uncheck all tires, fuel, and tear-offs before stopping for the penalty.


Flags

Flags that apply to iRacing competition are available here.


Blue Flags

Blue flags in Series 5 are advisory that a faster competitor is following you, not a mandate or directive to pull over.

However, a driver who does not heed a blue flag for corner-after-corner is eligible for a blocking penalty applied by the Race Stewards.


Blocking

You can adjust your line one time if you have someone racing for position trying to overtake.

After that, you must hold that line and allow the overtaking driver the opportunity to pass.

That does not mean you have to lift and let them pass, you just may not swerve back and forth to block them.

The penalty for blocking is a drive-through.


Rejoining the Track

After a spin or incident, drivers must rejoin the track safely and not affect an upcoming driver’s racing line. Be patient!

Do not pull back onto the track without a clear line of sight for the track behind.

If you cannot see far enough behind you, stay off-track in the grass and slowly drive until you get to a straight section of the track where you can see ample distance behind your car.

Drivers should not back their cars onto the track unless there is absolutely no option.

A one-second stop-and-go penalty will be applied if a driver is deemed negligent in unsafe track re-entry.


Pitting

Series 5 will challenge drivers in new ways not seen before in PCA Sim Racing events. Because of the dynamic weather, open setups, and variable fuel settings, drivers will need to use new strategies.

The following three (3) constants must be heeded to avoid automatic iRacing AI penalties:

  1. Drivers should never try and service their cars while fulfilling a penalty.
  2. Drivers should never stop in their pit boxes if they received a drive-through penalty. If a driver stops, iRacing AI does not clear the penalty.
  3. Drivers should adhere to all pit lane speed limits. That information is located in the Info tab after you join the server.

Shared Pitting

Because of the potential grid size, you may share a pit spot with another driver.

If a car is in your pit spot, go ahead and pit as you would normally. Because iRacing does not use collision detection in the pits, two cars can pit and be serviced in the same spot simultaneously.


Passing

The overtaking driver has the primary responsibility for the completion of a clean, safe pass but…

  • the driver being overtaken cannot alter his line to block the (faster) overtaking car.
  • the driver being overtaken cannot alter his line to impede the (faster) overtaking car.
  • the overtaken driver cannot brake-check the faster overtaking car.

The overtaking driver cannot turn in and squeeze the overtaken driver that’s on the inside of a corner and force them off track.

PCA Sim Racing uses Section 5 of the F1Metrics article, The Rules of Racing to address who owns the racing line.


Errant Penalties

Race Stewards will clear an errant penalty if a driver receives the penalty from iRacing AI for driving in an off-limits area to avoid an incident.

Drivers should ask the Race Stewards over the iRacing voice chat to please clear their penalty received and what the circumstances were when they got the penalty. For example, “Race Control this is car #15. I received an errant penalty for avoiding a crashing car when I drove on the infield.” An explanation of, “Race Control this is car #15. I’m not sure why I got a penalty. Can you clear it please.” will not suffice.

After a live review of the circumstance, Race Stewards will cancel or validate the penalty.

Drivers should be aware that iRacing AI may apply a penalty to a driver that Race Control has no idea the penalty was applied until after the iRacing race log is completed post-race. All Race Control will see is the log with the penalty calculation (1x, 2x, etc.).


Technical Issues

Any driver who has a bad connection will be alerted by the Race Stewards and may be asked to park their car in the pits until the problem is resolved.

If there is an additional problem or their connection remains unstable, they will, unfortunately, need to leave the server so it does not affect the race quality for other competitors.

Any driver leaving the server because of connection issues is welcome to rejoin the race once they have resolved their Internet problem by rebooting their computer, their router, or reducing the load on their home connection.

Drivers with a poor internet connection may be removed from the race.

Do not connect to a PCA Sim Racing event via a wireless connection and use only Ethernet cabled connections.


Race Incident Overview

Incidents may be reviewed IN-RACE, POST-RACE, or both IN-RACE and POST-RACE.

Race Stewards reserve the right to discuss and seek counsel about an incident with drivers not participating in the Series.

No intentional wrecking or spinning another car will be allowed regardless if it is horseplay or serious during any event session. This applies during practice, qualifying, race, and post-race sessions.

Drivers are welcome to celebrate their accomplishments post-race (e.g., spinning donuts) but the celebration should never impede drivers still on-track who have not taken the checkered flag.

Race Stewards reserve the right to disqualify any driver who is driving intentionally recklessly or intentionally driving in a retaliatory manner.

A driver intentionally driving recklessly or intentionally driving in a retaliatory manner may be reviewed by the Race Stewards.

Race Stewards may apply a penalty up to and including being banned from the Series.

Regarding the severity and application of penalties, Race Stewards will apply punitive measures either IN-RACE, or POST-RACE, or both IN-RACE and POST-RACE commensurate with the infraction.

Race Stewards will also consider the flagrancy and impact on other drivers involved in an incident.

IN-RACE penalties assigned by Race Stewards may include a loss of a finishing position — or finishing positions — in the current race results before results become official.

Race Stewards have the authority to DISQUALIFY (DQ) a driver, as noted.

If necessary, finishing positions will be changed and points altered to reflect a disqualification.


Incident Points

Drivers will be allowed up to 15 incident points during each race.

After 15+ points (e.g., 16), each driver will receive a drive-through penalty.

A drive-through penalty will be applied for each additional 5 incident points thereafter (e.g., at 21 and 26 incident points, etc.)

Once a driver receives 30+ incident points they will be retired from competition in the race by the iRacing AI official. This will be an automatic function and will trigger once a driver hits 31 points.

Because iRacing works on “no-fault”, both drivers involved in a contact incident will receive incident points.

All races in Series 5 will use these same Incident Points settings.

The Steering Committee reserves the right to adjust the Incident Points on a per race basis.

Important! Incident Points are defined in iRacing’s Section 3.5 Incidents of the FIRST Sporting Code. A link is also available in iRacing under the “Help” > “Sporting Code”.


Penalties

The following penalties will be applied in the race by iRacing AI and/or Race Stewards.

A drive-through penalty

  • tire warming
  • brake warming
  • blocking
  • more than 15+ iRacing incident points during a race
  • each additional 5 iRacing incident points beyond 15+ points (e.g., 16) during a race

To clear a drive-through penalty, a driver must enter the pit lane under green track conditions with no other black flags, and pass through the whole pit lane without stopping in their pit stall. This action will clear the drive-through penalty as the driver passes the pit exit.

A drive-through penalty cannot be cleared if entering the pits while the track is under caution, but if a caution comes out while a driver is already in the pitlane trying to serve a drive-through penalty, the penalty will still clear successfully.

A one-second stop-and-go penalty

  • an Orange Zone penalty
  • unsafe re-entry onto the track

A one-second stop-and-go penalty requires the driver to enter their pit, stop at their pit for one-second then exit.

  • The penalized driver is prohibited from servicing the car at this time.
  • Drivers must uncheck all pitstop mechanics in the black box on iRacing, e.g., tires, fuel, etc.
  • Each penalty requiring a stop-and-go shall be considered as separate and distinct infractions and shall not be combined.

A ten-second stop-and-go penalty

  • causing an accident.

A ten-second stop-and-go penalty requires the driver to enter their pit, stop at their pit for ten-seconds then exit.

  • The penalized driver is prohibited from servicing the car at this time.
  • Drivers must uncheck all pitstop mechanics in the black box on iRacing, e.g., tires, fuel, etc.
  • Each penalty requiring a stop-and-go shall be considered as separate and distinct infractions and shall not be combined.

A thirty-second stop-and-go penalty

  • causing an accident where a competitor is forced to retire their car.

A thirty-second stop-and-go penalty requires the driver to enter their pit, stop at their pit for thirty-seconds then exit.

  • The penalized driver is prohibited from servicing the car at this time.
  • Drivers must uncheck all pitstop mechanics in the black box on iRacing, e.g., tires, fuel, etc.
  • Each penalty requiring a stop-and-go shall be considered as separate and distinct infractions and shall not be combined.

Retirement from the race

The following items will be justification for a driver’s retirement.

  • causing 3 accidents in a race
  • acquiring 30+ incident points
  • unsportsmanlike retaliation on voice comms or by driving directly into a competitor
  • a driver running so severely off the pace that it endangers other competitors
  • a major, unresolvable problem with a driver’s Internet connection

Probation

The following criteria will be justification for a driver’s probation from the series.

  • Causing 3 accidents in a single race
  • Unsportsmanlike conduct
  • Driving with disregard for the rules at the discretion of the Stewards

Probation would last 1 race, and that race may be counted as their series “drop race”.

If the driver causes another crash during the probation period, he will have his invitation to the league revoked for one week. During that week, the driver must complete at least one more eDE Monday Madness session and at least one Interlude or Prelude Wednesday night event (re-certify).

After completing the re-certification and being “signed off” by the eDE Manager or his surrogate, a new invitation to join the league will be extended to the driver. Note that during the interim period, a driver is strongly encouraged to attend additional Monday Madness and Wednesday Interlude and/or Prelude events or solicit additional help from the eDE team.


Serving & Clearing Penalties

The Steering Committee and eDE instructors recently conducted an extended testing session to simulate all possible scenarios that may incur a black flag penalty. We confirm that the method to which a penalty should be served is aligned with what is already stated in the Series 5 Rules.

Given however the complexity of penalty mechanics by iRacing AI we provide additional context and directions for serving a penalty as follows.

To Serve a Penalty

A. Follow the penalty instructions iRacing tells you to do.

If iRacing tells you to “Drive-Through”, do exactly that.

If iRacing tells you to “Stop and Go” for x amount of time, do exactly that.

If you receive a Drive-Through penalty but decide to stop at your pit box, iRacing AI will NOT clear your penalty and it will force you to actually “drive-through” without stopping next time.

If you’re using Crew Chief, when in doubt – do what iRacing tells you to do, not Crew Chief.

B. DO NOT SERVICE YOUR CAR UNDER BLACK FLAG PENALTY.

By “NO SERVICE” we mean: “Uncheck” all the boxes in the service/fuel black box (F4 & F5 keys). Make sure you do not take tires in the “tires” black box. Taking service of any kind will add time to your penalty.

A driver may not receive service when the driver is serving a black flag penalty (all services unchecked meaning…

    • fuel
    • tires
    • windshield tear-off
    • fast repair

…are unchecked at the pit box).

Doing so may subject the driver to an additional in-race or post-race penalties.

iRacing AI will assess additional time specific to the track and race conditions if a service is taken while serving a black flag penalty. This additional time is the same regardless of whether you’re just taking a tear-off or a full pitstop.

Example 1: You receive a 30-second penalty but as you enter the pits, the windshield tear-off box is checked – you’ll be held for an additional time (as assessed by iRacing AI). If that additional time was 50 seconds, you’d serve a total of 80 seconds.

Example 2: You receive a 30-second penalty but as you enter the pits, Crew Chief automatically activates your auto-refuel as you enter the pits. Unless you uncheck the fuel before you stop, you will refuel and iRacing AI will assess an additional time penalty against you.

Example 3: You receive a drive-through penalty, but decide to stop in your pit, and take fuel. iRacing AI will not clear the drive-through penalty because you’ve stopped and serviced your car. You will need to drive through the pits again to clear your drive-through penalty.

C. Do not assume that Race Control has any idea of the reason for your penalty if it was applied by the iRacing AI system. Race Control will see a penalty is applied by iRacing, but will not know the reason for it until after the race has completed.

Additional Reference

In the 2020 Season 3 update, iRacing added the italicized section below on complying with penalties.

Drive-Through Penalties are now in place!

The Incident Count Black Flag penalty has been changed from a Stop-and-Go to a Drive Through penalty.

Drive-Through Penalties may also be applied manually by an Admin.

The admin command to issue a Drive-Through Penalty is done via the usual, “!black” command, but is appended with a “D” parameter.

For example: “!black D”

To clear a Drive-Through Penalty, a driver must enter the pit lane under green track conditions with no other black flags, and pass through the whole pit lane without stopping in their pit stall.

This action will clear the Drive-Through Penalty Black Flag as the driver passes the pit exit.

A Drive-Through Penalty cannot be cleared if entering the pits while the track is under Caution, but if a Caution comes out while a driver is already in the pitlane trying to serve a Drive-Through Penalty, the penalty will still clear successfully.

Getting a pit speed or other pit lane penalty while serving a Drive-Through Penalty will still clear the Drive-Through Penalty, but now the driver will have the extra penalties that were incurred during the process and will need to clear those separately.

If the driver has other penalties in addition to a Drive-Through Penalty, the Drive-Through Penalty cannot be cleared via driving through the pitlane.

It adds to the other penalties with the usual 15-second increase per combined penalty and must now be cleared via the usual stop and hold.

The iRacing reference for all other admin commands is here.


Incident Race Reports

Race Stewards will be monitoring the event and may determine a POST-RACE Incident Race Report (IRR) is necessary for any IN-RACE penalties.

Drivers are encouraged to submit a POST-RACE IRR for review.

Race Stewards will not initiate a POST-RACE Incident Race Report or re-review an incident that has been addressed IN-RACE by the Race Stewards.

Drivers cannot submit an Incident Race Report unless they are involved in the incident. In other words, observing an incident is not grounds for submitting an incident.

The Incident Race Report must be completed in full or they will be discarded.

The Incident Race Report is the most appropriate way to address incidents between drivers.

Penalties may be in addition to any IN-RACE penalties assigned by Race Stewards.

In the case of any penalties applied to a driver post-race, a time penalty will be assessed that is roughly equivalent to the cumulative time spent had the driver served the penalty during the race.

For example, the time it takes a driver to enter and exit the pits at pit speed + full duration of the stop for the penalty.

This is an attempt to take into account the difference between durations transiting pit lanes. Spa, for instance, takes much longer to transit than Lime Rock.

Drivers have 24 hours from the time the replay has been posted to submit an Incident Race Report (IRR).


Official Results

Once the event has concluded on Friday nights, the server replay is downloaded then uploaded to the archive and made available for drivers to review.

At the deadline time for submission, IRRs are sent to the review group for processing. The IRR review group is comprised of multiple people who are not affiliated with PCA Sim Racing in any way but are long-time knowledgable racers and enthusiasts. No drivers or members of the PCA Sim Racing Steering Committee are in the review group.

The Chairperson for PCA Sim Racing acts in a conduit role for the IRR process and is not a voting member of the IRR review group.

That is why there is a delay before posting official points.


Championships

Driver Championship

Results from 7 of 8 races will be used to determine the Driver Championship for each class.

Results from 7 of 8 races will be used to determine the Zone Championship for each class.

One “drop race” will be factored into the Driver Championship.

A drop race is defined as:

  • The worst points race a driver has during Series 5, or
  • A race where the driver cannot attend, or
  • The second of two probation races

The results from all races will be published on the Series 5 page of the official website

Important Note: Because iRacing does not calculate drop races, the points displayed in the PCA Sim Racing League pages are raw data and will not represent the final results of a Series 5 event.

Zone Championship

During Series 5, Drivers will have the opportunity to represent their Zone in a Season Long competition.

In each of our four classes, the top weekly finisher from each zone will be identified, and the number of points he earned in class will be noted and added to the score(s) of the top zone weekly finishers in the three other classes to obtain the cumulative weekly total for a zone. Weekly Zone Total Scores will be tabulated across the 8 races and ultimately leading to the crowning of the Zone Champion. The representatives for each zone may change from week to week.

Examples:

Imagine Jacob and Jonathan Shum of Zone 3, both in the “Pro” class finish the first race at Laguna Seca in positions one and two. Jacob’s score, 320 points, would be the only score to be counted for Zone 3 Pros that first week.

In the “Club” class during the first week, Ellsom and Nyden also finish 2nd and 3rd at Laguna, with Ellsom picking up the 314 points for Zone 3.

In “Sport” class during week one, Gary Reiss of Zone 3 picks up the win, and the 320 points that go with it, and in “Challenge” class it’s Todd Crotts who is the top finisher from Zone 3, again, picking up the win and 320 points.

Using this example, after week one Zone 3 would have accumulated 1,274 points.

One more element to note – if, for instance, Zone 3 didn’t have a driver in a class, say Challenge, Zone 3 would only have three scores. In the example, were that the case, Zone 3 has garnered 954 points the first week.

Zones will accumulate points for each race over the entire season, and the highest point-getter will win the Season Crown and the Bragging Rights that go with it.

Note: Drop races will not be dropped for Zone competition.

This means if a driver in Zone 5, Sport class scores 200 points, it is his lowest score of Series 5 (so dropped from Series 5 Championship total), but this driver is the highest score of Zone 5, Sport Class, Zone 5 will still pick up the 200 points in the Zone competition that week.


Ties & Tie-breakers

Championship points finishing positions are defined in the FIRST Sporting Code, Section 5.7, Individual and Team Championships, 5.7.2 Championship Points Tie Breaker

Read iRacing’s FIRST Sporting Code. A link is also available in iRacing under the “Help” > “Sporting Code”.


Awards & Prizes

An official Series 5 trophy will be provided to the winner in each of the four Series 5 classes.

Prizes will be announced before the first event and additional prizes may be announced after the Series has started.


Series 5 Scoring

Results are unofficial until they are posted on the Series 5 page of the website.

Official results will typically be available by Wednesday afternoon following the Friday event but may be available earlier.

Driver Championship

Points within each class will be awarded according to the single points matrix below, i.e., points paid for positions 1 through 60.

Pos. Pts. Pos. Pts. Pos. Pts. Pos. Pts.
1 320 16 230 31 140 46 50
2 314 17 224 32 134 47 44
3 308 18 218 33 128 48 38
4 302 19 212 34 122 49 32
5 296 20 206 35 116 50 26
6 290 21 200 36 110 51 20
7 284 22 194 37 104 52 14
8 278 23 188 38 98 53 8
9 272 24 182 39 92 54 7
10 266 25 176 40 86 55 6
11 260 26 170 41 80 56 5
12 254 27 164 42 74 57 4
13 248 28 158 43 68 58 3
14 242 29 152 44 62 59 2
15 236 30 146 45 56 60 > 1

Approval for Competition

The PCA Sim Racing Steering Committee reserves the right to require any driver — new or already registered — to complete at least one 1:1 eDE or an eDE Monday Madness session, and be approved for competition with a PCA Sim Racing eDE Instructor before participating in an event.


Driver Conduct

PCA Sim Racing is dedicated to Sportsmanship and Comradery.

Verbal abuse, including the use of profanity and calling out others in a derogatory manner (passively or actively), is inconsistent with these concepts. Verbal abuse, whether of a fellow driver or a Race Steward, will not be tolerated.

Profanity is unacceptable and inconsistent with Sportsmanship and Comradery.

Neither is acceptable.

The first offense may/will result in a warning.

The second offense may/will result in disqualification from the race in which the verbal abuse occurs.

The third offense may/will result in disqualification from the league.

Any use of profanity may result in disqualification from the league – even on a first instance.


Is a hotdog a sandwich?