- Event 1 – Spa-Francorchamps (Grand Prix Pits)
- Event 2 – Virginia International Raceway (Full Course)
- Event 3 – Red Bull Ring (Grand Prix)
- Event 4 – Road America (Full Course)
- Event 5 – Zandvoort (Grand Prix)
- Event 6 – Mugello (iRacing release in December)
- Event 7 – Daytona International Speedway (Road Course)
Event Starting Time
All events start at 9 PM Eastern/6 PM Pacific time and will be completed in one hour.
- 10-minute open practice.
- 10-minute lone qualifying / 3 laps.
- 40-minute race.
- There is one drop race in Series 11.
- Generated weather with dynamic sky.
- Event races on different days, months, and seasons, and not always the day of the race.
- Starting times for races will vary.
- Race Control will communicate with drivers only through the iRacing voice chat function during the event.
- If you and your race spotter would like a private Discord channel on the PCA Sim Racing Discord server, please send a Discord direct message (DM) to Doug Atkinson.
We are happy to announce that DJ Lyon will join us again for Series 11. DJ and Michael Hall will be responsible for all activities regarding Race Control.
- After each race, DJ Lyon will post the race penalties, descriptions, and official race replay on the Series 11 Announcements channel.
- Please read the Incident Race Review page for additional information.
- Participants should not post their own interpretation of Race Control rulings.
- Note. The PCA Sim Racing Steering Committee and League Admins are not involved in penalty decisions for Series 11 and should not be approached regarding rulings by Race Control. Please contact our Race Controller, DJ Lyon, on Discord regarding penalties in Series 11.
Incident Race Review
We are bringing back IRRs. The results of our poll from Series 10 strongly indicated drivers want the opportunity for post-race review.
- Read the information carefully on the Incident Race Review form.
- There will be no exceptions to the process as defined in the IRR form.
Championship & Points
- The driver’s classification will be used for the entirety of Series 11, regardless of subsequent changes to the driver’s iRating or safety rating after the start of the Series.
- Participants should not post their own interpretation of rulings or results.
- All results are unofficial until they are posted on this page.
- With the extended time to properly process IRRs and Timing & Scoring to check and calculate results, participants should anticipate official results 24-48 hours before the following event.
Drivers who participate in Series 11 must meet the following requirements:
- The driver is a current Porsche Club of America member in good standing or a PCA Test Drive program participant.
- The driver is at least 18 years old. Drivers who are already in PCA Sim Racing as of March 1, 2022, are not affected.
- The driver has a current iRacing account in their name that cannot be shared by an additional driver.
- The driver has a current PCA Sim Racing Discord account in their name.
PCA Sim Racing Series 11 operates with these supporting documents:
- PCA Sim Racing is dedicated to sportsmanship and comradery. It is expected that each member will comply with the PCA Code of Ethics and Conduct, and treat other members in a respectful, fair, and courteous manner.
- Demeaning, embarrassing, derogatory, bullying, retaliatory, or disrespectful language or actions are not allowed in any PCA Sim Racing session, on the Discord server, or in Discord direct messages.
- Race Control has the authority, without prior notice or warning, to disqualify and remove a driver from a session if any of the above are observed.
- The PCA Sim Racing Steering Committee has the authority to suspend or permanently remove a driver from any/all PCA Sim Racing activities including the Discord server and driver classes/leagues.
Custom Paint Agreement
- We need to comply with these requirements.
- If a custom skin is found to not comply, it will be substituted.
- In plain English, this means you cannot use any manufacturer / product / company logos / graphics in your custom-painted car skin unless they are in the iRacing Paint Shop or you have written approval from the owner to do so.
- The “test” to determine if an item is permissible: is it uniquely identifiable? If yes, don’t use it.
- This affects all broadcasts and streams of PCA Sim Racing events.
- A short pace lap will be used if iRacing permits it on the event track.
- Weaving around, hard braking, hard accelerating, and lagging back to get a “run” on the field is forbidden on the pace lap. Drivers who are observed will be given one verbal warning by Race Control. If it continues, a drive-through penalty is assigned by Race Control after the start of the race.
- Making contact with another competitor on the pace lap is subject to a drive-through penalty assigned by Race Control after the start of the race.
- All Series 11 starts will be rolling.
- Drivers should maintain pace car speed until the green.
- Races start when iRacing shows the green flag / green lights.
- There are no League restrictions on passing once the race has started.
- The overtaking driver is responsible for completing a clean, safe pass.
- An overtaking driver, whether passing to the inside or outside; must have their front bumper to the middle of the car being passed to be recognized as “having position”. An overtaking driver who does not have the position to make the pass will be deemed responsible for an incident if any arises out of the move.
Full Course Yellow (FCY)
- Conditions for an FCY are 1) a blocked track and/or 2) an incident involving more than 4 cars.
- An FCY cannot be thrown after the race has officially reached the halfway point.
- An FCY is used at the sole discretion of Race Control.
Incidents & Penalties
- An incident is defined as at least two cars making contact with one of them being turned, spun, or damaged.
- If only the driver at fault is impacted (spun/damaged/lost positions), Race Control may consider that to be a “racing incident” with no penalty applied.
- After exceeding the incident points limit of 17 points the driver will receive a drive-through penalty.
- A drive-through penalty will be applied for each additional 5 incident points thereafter.
- Once a driver reaches the maximum incident point limit of 25 points they will be disqualified from the race.
- Any driver who, in the sole opinion of Race Control, is responsible for an incident may receive a drive-through penalty.
- If Race Control considers that contact would have been inevitable, ie, a driver is carrying enough speed and would have collided with the driver directly in front even if no contact is made due to netcode, Race Control has the right to issue a drive-through incident penalty.
- All iRacing AI applied penalties must be served.
- Race Control under no circumstances will reverse iRacing penalties.
- Race Control may issue a careless driving penalty if a move is attempted with little chance of success and/or without regard for other drivers. Examples include: divebombs, unsafe rejoins, not holding brakes when losing control, or failing to slow down for significant incidents ahead.
Penalty License & LPPs
- Each driver is provided with a penalty license with zero points at the beginning of a Series.
- If an in-race penalty is issued by Race Control, the following table is used to determine the license penalty points.
- All points are cumulative throughout Series 11.
- Drivers who accrue 8 points (Pro, Club, Sport) or 10 points (Entry, Challenge) on their penalty license will receive a 1-race ban, and their penalty license reset to 5 points.
- A race ban does not count as a dropped race.
- For example, if you get 8 points on your license by Event 5, you will miss Event 6 and then resume at Event 7 with 5 points on your penalty license.
|Driving causing an incident
|Driving causing an incident from joining the grid to the starting line for lap 3
|A violation of the PCA Code of Ethics & Conduct, the iRacing Official Sporting Code, or the Series 11 rules
Potential Technical Issues
- Do not connect to a PCA Sim Racing event via a wireless connection. Use only Ethernet-cabled connections to join PCA Sim Racing events.
- iRacing is suffering from an increased amount of net code issues. It is strongly suggested you watch this video to understand net code and its impact on multiplayer sim racing.
- Drivers with a poor internet connection may be removed from the race after the following steps:
- Any driver who has a bad connection will be alerted with a warning by Race Control.
- A second warning will be sent to the driver by Race Control after 3 minutes.
- If the connection doesn’t stabilize after 5 minutes, Race Control will ask the driver to park their car in the pits to try and resolve the problem. Connection issues can many times be resolved by rebooting the computer, or router, or reducing the home Internet connection load.
- If there is an additional problem and the driver’s connection remains unstable, they will, unfortunately, need to leave the server for the race so it does not affect the race quality for other competitors.
- Drivers are welcome to rejoin the race after resolving their internet problems.