Series News & Updates

Revision 2 – September 6th
Car Livery, Numbers & Wheels

  • Use the number plate that comes on the iRacing GT3 R and do not customize or move it.

Revision 1 – September 1st
Pit Stops & Setups

  • Forced pit stop on 4 races – starting fuel set to 50% – setup: Medium Sprint Baseline
  • No pit stops on 4 races – starting fuel open – setup: Medium Endurance Baseline

Introduction

The PCA Sim Racing Steering Committee (SC) is happy to announce Series 7 details and information.

After each race Series, surveys are conducted and participants are welcome to voice their opinions on the Series success. The SC takes the results of these surveys, captured opinions, and impassioned comments very seriously. A few months ago an SC subteam was formed name Survey Construction & Data Analysis. Headed by Joe Steifel and joined by admins Chuck Parrish, Mike Nyden, and David K. Palmer, a lot of valuable data has been collected then hours spent analyzing the data. Series 7 represents the hard work of the SC&DA subteam. We’re fortunate to have members in our group who so diligently work at providing PCA Sim Racing terrific racing.

A note of caution. We are doing several new things in Series 7. Do not skim over this page. Read it thoroughly so you will be prepared when you join events.

Our 2021 Sponsors

We are very happy to have Hagerty Motorsports as this year’s PCA Sim Racing Title Sponsor.

PCA Sim Racing is also pleased to have the following Driver Class Sponsorships for 2021:

Read more about our 2021 sponsors here.

Driver Eligibility

As with the previous series, participating drivers will join their classed server to run against others in their assigned classification. More about PCA Sim Racing classifications and leagues are available in this new article.

Something new starting with Series 7 is required Driver Info so the broadcast team can provide better commentary about who is participating in the Series. Simply put, the form is a requirement for you to participate in Series 7. You can fill out and submit the form here.

Series 7 Cars

All four classes will run the new iRacing Porsche GT3 R.

Car Livery, Numbers & Wheels

  • Series 7 is the first series where we will be using Trading Paints for livery.
  • There is no template for Series 7.
  • If you do not have a free Trading Paints account, sign-up and select or upload your GT3 R can skin.
  • Your car number, if requested, is saved with your league iRacing information and will not be affected.
  • To paint your car, watch this Chip Witt tutorial.
  • iRacing has changed how car wheel appearance is determined. Watch this short how-to video to define wheel color and finish.
  • Use the number plate that comes on the iRacing GT3 R and do not customize or move it.
  • Do not put a class on your car unless it is the class you’re running in. When viewers see “PRO” on cars that are in the PCA Sport class, it can be confusing.

Format

For Series 7, we are going back to 45-minute races, with 10-minute qualifying (timed 2 laps), and a 5-minute warmup. each class will have a 60-minute practice session preceding the class event. Even without the practice, a four-hour race night is not acceptable. The east coast drivers are running too late and the west coast drivers are running too early. If we are going to run longer than a sprint race format (which arguably induced some of the Series 6 problems) then two nights are our best option.

Series 7 will run on two weeknights: Wednesday & Friday. The series grid below will show you when your class is running.

Week 1


Wednesday, September 29th
Race 1  PCA Challenge
Race 2  PCA Sport 
Friday, October 1st
Race 1  PCA Club
Race 2  PCA Pro

Week 2


Wednesday, October 6th
Race 1  PCA Challenge
Race 2  PCA Sport 
Friday, October 8th
Race 1  PCA Club
Race 2  PCA Pro

Week 3


Wednesday, October 13th
Race 1  PCA Challenge
Race 2  PCA Sport 
Friday, October 15th
Race 1  PCA Club
Race 2  PCA Pro

Week 4


Wednesday, October 20th
Race 1  PCA Challenge
Race 2  PCA Sport 
Friday, October 22th
Race 1  PCA Club
Race 2  PCA Pro

Week 5


Wednesday, October 27th
Race 1  PCA Challenge
Race 2  PCA Sport 
Friday, October 29th
Race 1  PCA Club
Race 2  PCA Pro

Week 6


Wednesday, November 3rd
Race 1  PCA Challenge
Race 2  PCA Sport 
Friday, November 5th
Race 1  PCA Club
Race 2  PCA Pro

Week 7


Wednesday, November 10th
Race 1  PCA Challenge
Race 2  PCA Sport 
Friday, November 12th
Race 1  PCA Club
Race 2  PCA Pro

Week 8


Wednesday, November 17th
Race 1  PCA Challenge
Race 2  PCA Sport 
Friday, November 19th
Race 1  PCA Club
Race 2  PCA Pro

Race Timetable

First Nightly Race
8:00 PM Eastern – Practice
9:00 PM Eastern – Closed, Private Qualifying
9:10 PM Eastern – Race (45-minute race)

Second Nightly Race
9:00 PM Eastern – Practice
10:00 PM Eastern – Closed, Private Qualifying
10:10 PM Eastern – Race (45-minute race)

Event Schedule

Event 1 – 2008 Silverstone Grand Prix
Wednesday, September 29th & Friday, October 1st
Setup: Medium Sprint Baseline
starting fuel set to 50%

Event 2 – Barber Motorsport Park Full Course
Wednesday, October 6th & Friday, October 8th
Setup: Medium Endurance Baseline
fuel adjustment open

Event 3 – Circuit Gilles Villeneuve
Wednesday, October 13th & Friday, October 15th
Setup: Medium Sprint Baseline
starting fuel set to 50%

Event 4 – Auto Club Speedway Competition
Wednesday, October 20th & Friday, October 22th
Setup: Medium Endurance Baseline
fuel adjustment open

Event 5 – Nurburgring Grand Prix
Wednesday, October 27th & Friday, October 29th
Setup: Medium Sprint Baseline
starting fuel set to 50%

Event 6 – Virginia International Speedway Full Course
Wednesday, November 3rd & Friday, November 5th
Setup: Medium Endurance Baseline
fuel adjustment open

Event 7 – Oulton Park International
Wednesday, November 10th & Friday, November 12th
Setup: Medium Sprint Baseline
starting fuel set to 50%

Event 8 – Autódromo José Carlos Pace Grand Prix (Interlagos)
Wednesday, November 17th & Friday, November 19th
Setup: Medium Endurance Baseline
fuel adjustment open

General Settings

  • No full course yellow flags planned (but Race Stewards reserve the right to throw one if circumstances warrant)
  • Short parade laps when available
  • One fast repair for all four classes
  • Damaged cars can be “towed” to the pits and drivers may rejoin the race after their car is repaired

Pit Stops & Setups

  • Forced pit stop on 4 races – starting fuel set to 50% – setup: Medium Sprint Baseline
  • No pit stops on 4 races – starting fuel open – setup: Medium Endurance Baseline

Specific Class Settings

Once again we will use the “Racing Day” format. Racing will progress from early morning for PCA Challenge to midday for PCA Sport to afternoon for PCA Club to late afternoon for PCA Pro class. The weather and track settings will vary for each class. The table below shows each class’s settings.

For Preludes, settings may be slightly different than listed below because of the combined classes in the races.

Class Prac. Start Time Qual. Scrutiny Temp. Sky RH Wind Prac. Track State Race Date Marbles Cleaned?
PCA Challenge 8:00 AM Off 65°F Clear 20% 1 mph 20% Actual Date Yes
PCA Sport 11:00 AM Off 70°F Clear 30% 5 mph 20% Actual Date Yes
PCA Club 2:00 PM On (Strict) Varies Varies Varies Varies Varies Varies No
PCA Pro 5:00 PM On (Strict) Varies Varies Varies Varies Varies Varies No

Race Communications

As a condition of participating in the PCA Sim Racing Zone Group Challenge, drivers agree to the following items regarding communications:

  • Joining the PCA Sim Racing Discord server is now a requirement for participating in the PCA Sim Racing League, but Discord will only be used on race nights for post-race driver interviews.
  • The Race Stewards will communicate with drivers via the iRacing voice chat function during the event and never on Discord.
  • It is strongly recommended drivers set up multiple keys for race comms.
  • Drivers must use Push-to-talk (PTT). Tip: Don’t wait until race night to adjust this!
  • Use only the in-game voice function on iRacing during the race. Race control will not be monitoring driver channels on Discord.
  • Do not use Discord during the race unless you have a private channel with your spotter. Instead please make sure that you are using the in-game voice function on iRacing.
  • No competing driver or the driver’s spotter may enter a competitor’s private Discord channel.
  • Should a driver request a post-race meeting with Race Control for any reason, please send a Discord direct message (DM) to Doug Atkinson.
  • Post-race, the podium of each race will be interviewed by the broadcasters. Winners should join the PCA Sim Racing Discord server, the Podium eSports Category, and the Interview Waiting Room channel right away after the race.

Race Starts

  • A Driver who misses the grid; will forfeit their starting position. If a driver misses the grid, the field will maintain the missing driver position. Do not fill the gap or otherwise improve your position.
  • Grid times may be extended due to broadcast production issues. Drivers are expected to remain at their sim during this period.
  • During the pace lap, drivers should close up the distance to approximately two car lengths behind the car in front of them. It is unacceptable to lag back for any reason. If there is a technical/mechanical problem, the driver should pull off the course. Any driver lagging back will be (black flagged) given a drive-through penalty after the start.
  • The leader should take note of the pace car’s speed during the pace lap. After the pace car has left the field, the leader must maintain this pace speed when coming to the green.
  • No driver, leader, or otherwise, is permitted to accelerate and/or pass another driver UNTIL the green has been shown. Doing so is considered “jumping the start”.
  • Races are ‘officially started’ when the iRacing Simulation Software displays the green flag / green lights on your screen. The leader controls the pace – not the start.
  • If Race Control concludes you have jumped the start, you will be given a (black flag) one second, stop-and-go penalty.
  • iRacing AI’s race start restrictions are still in effect. Those can be found in iRacing’s FIRST Sporting Code.
  • A link to iRacing’s FIRST Sporting Code is available in iRacing under the “Help” > “Sporting Code”.

Orange Zone

  • Orange Zone means no contact.
  • The Orange Zone rule is in effect from the moment that wheels roll from the grid to the end of Lap 1.
  • While in effect, if any contact is made with another competitor regardless of how minimal, the at-fault driver will be issued a drive-through penalty.
  • A driver may not service his car during the penalty fulfillment.
  • If a driver does try to service his car, iRacing AI will automatically apply an additional time penalty.
  • To avoid this, uncheck all tires, fuel, and tear-offs before stopping for the penalty.

Blue Flags

  • Blue flags are advisory that a faster competitor is following you, not a mandate or directive to pull over.
  • However, a driver who does not heed a blue flag for corner-after-corner is eligible for a blocking penalty applied by the Race Stewards.

Blocking

  • You can adjust your line one time if you have someone racing for a position trying to overtake.
  • After that, you must hold that line and allow the overtaking driver the opportunity to pass.
  • That does not mean you have to lift and let them pass, you just may not swerve back and forth to block them.
  • The penalty for blocking is a drive-through.

Rejoining the Track

  • After a spin or incident, drivers must rejoin the track safely and not affect an upcoming driver’s racing line. Be patient!
  • Do not pull back onto the track without a clear line of sight for the track behind.
  • If you cannot see far enough behind you, stay off-track in the grass and slowly drive until you get to a straight section of the track where you can see ample distance behind your car.
  • Drivers should not back their cars onto the track unless there is absolutely no option.
  • A one-second stop-and-go penalty will be applied if a driver is deemed negligent in unsafe track re-entry.

Passing

  • PCA Sim Racing uses Section 5 of the F1Metrics article, The Rules of Racing to address who owns the racing line.
  • The overtaking driver has the primary responsibility for the completion of a clean, safe pass but…
    • the driver being overtaken cannot alter his line to block the (faster) overtaking car.
    • the driver being overtaken cannot alter his line to impede the (faster) overtaking car.
    • the driver being overtaken cannot brake-check the faster overtaking car.
    • the overtaking driver cannot turn in and squeeze the overtaken driver that’s on the inside of a corner and force them off track.

Incident Points

  • Drivers will be allowed up to 10 incident points during each race.
  • After 10+ points (e.g., 11), each driver will receive a drive-through penalty.
  • A drive-through penalty will be applied for each additional 5 incident points thereafter (e.g., at 11 and 16 incident points, etc.)
  • Once a driver receives 25+ incident points they will be retired from competition in the race by the iRacing AI official. This will be an automatic function and will trigger once a driver hits 26 points.
  • Because iRacing works on “no-fault”, both drivers involved in a contact incident will receive incident points.
  • Important! Incident Points are defined in iRacing’s FIRST Sporting Code. A link is available in iRacing under the “Help” > “Sporting Code”.
  • Race Stewards reserve the right to disqualify any driver who is driving intentionally recklessly or intentionally driving in a retaliatory manner.
  • A driver intentionally driving recklessly or intentionally driving in a retaliatory manner may be reviewed by the Race Stewards.
  • Race Stewards may apply a penalty up to and including being banned from the Series.
  • Regarding the severity and application of penalties, Race Stewards will apply punitive measures IN-RACE commensurate with the infraction.
  • Race Stewards will also consider the flagrancy and impact on other drivers involved in an incident.
  • IN-RACE penalties assigned by Race Stewards may include a loss of a finishing position — or finishing positions — in the current race results before results become official.
  • Race Stewards have the authority to DISQUALIFY (DQ) a driver, as noted.
  • If necessary, finishing positions will be changed and points altered to reflect a disqualification.

Race Incidents

  • Incidents will be reviewed and penalties applied IN-RACE by Race Control.
  • If an IN-RACE review and penalty are not possible, POST-RACE review will be provided as Incident Race Reports (IRRs).

Penalties

The following penalties will be applied in the race by iRacing AI and/or Race Control.

A drive-through penalty

  • each Orange Zone violation
  • tire warming
  • brake warming
  • blocking
  • more than 10+ iRacing incident points during a race
  • each additional 5 iRacing incident points beyond 10+ points (e.g., 11) during a race

To clear a drive-through penalty, a driver must enter the pit lane under green track conditions with no other black flags, and pass through the whole pit lane without stopping in their pit stall. This action will clear the drive-through penalty as the driver passes the pit exit.

A drive-through penalty cannot be cleared if entering the pits while the track is under caution, but if a caution comes out while a driver is already in the pitlane trying to serve a drive-through penalty, the penalty will still clear successfully.

A one-second stop-and-go penalty

  • unsafe re-entry onto the track

A one-second stop-and-go penalty requires the driver to enter their pit, stop at their pit for one second then exit.

  • The penalized driver is prohibited from servicing the car at this time.
  • Drivers must uncheck all pitstop mechanics in the black box on iRacing, e.g., tires, fuel, etc.
  • Each penalty requiring a stop-and-go shall be considered as separate and distinct infractions and shall not be combined.

A ten-second stop-and-go penalty

  • causing an accident.

A ten-second stop-and-go penalty requires the driver to enter their pit, stop at their pit for ten seconds then exit.

  • The penalized driver is prohibited from servicing the car at this time.
  • Drivers must uncheck all pitstop mechanics in the black box on iRacing, e.g., tires, fuel, etc.
  • Each penalty requiring a stop-and-go shall be considered as separate and distinct infractions and shall not be combined.

A thirty-second stop-and-go penalty

  • causing an accident where a competitor is forced to retire their car.

A thirty-second stop-and-go penalty requires the driver to enter their pit, stop at their pit for thirty seconds then exit.

  • The penalized driver is prohibited from servicing the car at this time.
  • Drivers must uncheck all pitstop mechanics in the black box on iRacing, e.g., tires, fuel, etc.
  • Each penalty requiring a stop-and-go shall be considered as separate and distinct infractions and shall not be combined.

Retirement from the race

The following items will be justification for a driver’s retirement.

  • causing 3 accidents within a race
  • acquiring 25+ incident points
  • unsportsmanlike retaliation on voice comms or by driving directly into a competitor
  • a driver running so severely off the pace that it endangers other competitors
  • a major, unresolvable problem with a driver’s Internet connection
  • intentional wrecking or spinning of another car will not be allowed

The following criteria will be justification for a driver’s probation from the series.

  • causing 3 accidents in a single race
  • unsportsmanlike conduct
  • driving with disregard for the rules at the discretion of the Stewards

If the driver causes another crash during the probation period, he will have his invitation to the league revoked for one race.

Serving & Clearing Penalties

The Steering Committee and eDE instructors conducted an extended testing session to simulate all possible scenarios that may incur a black flag penalty. We confirm that the method to which a penalty should be served is aligned with what is already stated in the series rules. Given however the complexity of penalty mechanics by iRacing AI we provide additional context and directions for serving a penalty as follows.

To Serve a Penalty Successfully

A. Follow the penalty instructions iRacing tells you to do.

  • If iRacing tells you to “Drive-Through”, do exactly that.
  • If iRacing tells you to “Stop and Go” for x amount of time, do exactly that.
  • If you receive a Drive-Through penalty but decide to stop at your pit box, iRacing AI will NOT clear your penalty and it will force you to actually “drive-through” without stopping next time.
  • If you’re using Crew Chief, when in doubt – do what iRacing tells you to do, not Crew Chief.

B. Do not service your car under a black flag penalty.

  • By “NO SERVICE” we mean: “Uncheck” all the boxes in the service/fuel black box (F4 & F5 keys). Make sure you do not take tires in the “tires” black box. Taking service of any kind will add time to your penalty.
  • A driver may not receive service when the driver is serving a black flag penalty (all services unchecked meaning… fuel, tires, the windshield tear-off, and fast repair… are unchecked at the pit box).
  • Doing so may subject the driver to additional in-race or post-race penalties.
  • iRacing AI will assess additional time specific to the track and race conditions if a service is taken while serving a black flag penalty. This additional time is the same regardless of whether you’re just taking a tear-off or a full pitstop.
  • Example 1: You receive a 30-second penalty but as you enter the pits, the windshield tear-off box is checked – you’ll be held for an additional time (as assessed by iRacing AI). If that additional time was 50 seconds, you’d serve a total of 80 seconds.
  • Example 2: You receive a 30-second penalty but as you enter the pits, Crew Chief automatically activates your auto-refuel. Unless you uncheck the fuel before you stop, you will refuel and iRacing AI will assess an additional time penalty against you.
  • Example 3: You receive a drive-through penalty, but decide to stop in your pit, and take fuel. iRacing AI will not clear the drive-through penalty because you’ve stopped and serviced your car. You will need to drive through the pits again to clear your drive-through penalty.
  • C. Do not assume that Race Control has any idea of the reason for your penalty if it was applied by the iRacing AI system. Race Control will see a penalty is applied by iRacing, but will not know the reason for it until after the race has completed.

One Drop Race

There will be one drop race in Series 7. The race that each driver scores the least points or no points will be their designated drop race.

Driver Championship

  • There will be a Series 7 Driver Championship for each of the 4 PCA Sim Racing classifications.
  • Seven of eight events count towards the Series 7 Driver Championship in each PCA Sim Racing classification.
  • Ties and tie-breaker decisions are defined in the FIRST Sporting Code under Individual and Team Championships, the Championship Points Tie Breaker section. A link is also available to FIRST Sporting Code in iRacing under the “Help” > “Sporting Code”.
  • Points within each class will be awarded according to the single points matrix below, i.e., points paid for positions 1 through 60.
Pos. Pts. Pos. Pts. Pos. Pts. Pos. Pts.
1 320 16 230 31 140 46 50
2 314 17 224 32 134 47 44
3 308 18 218 33 128 48 38
4 302 19 212 34 122 49 32
5 296 20 206 35 116 50 26
6 290 21 200 36 110 51 20
7 284 22 194 37 104 52 14
8 278 23 188 38 98 53 8
9 272 24 182 39 92 54 7
10 266 25 176 40 86 55 6
11 260 26 170 41 80 56 5
12 254 27 164 42 74 57 4
13 248 28 158 43 68 58 3
14 242 29 152 44 62 59 2
15 236 30 146 45 56 60 > 1

Series 7 “Carrots”

Survey results indicated drivers wanted acknowledgment in points for clean racing. The following will be used during Series 7. Driving cleanly will reap rewards in points.

  • Any driver who runs their race with 0 incident points gets 4 points added to their race result.
  • Drivers with zero incident points are eligible for the series Herr Reinigen Clean Driver Award in each class to be presented at the end of Series 7.

Driver Conduct

  • PCA Sim Racing is dedicated to Sportsmanship and Camaraderie.
  • Verbal abuse, including the use of profanity and calling out others in a derogatory manner (passively or actively), is inconsistent with these concepts. Verbal abuse, whether of a fellow driver or a Race Steward, will not be tolerated.
  • Profanity is unacceptable and inconsistent with Sportsmanship and Camaraderie. Neither is acceptable.
  • The first offense may/will result in a warning.
  • The second offense may/will result in disqualification from the race in which the verbal abuse occurs.
  • The third offense may/will result in disqualification from the league.
  • Any use of profanity may result in disqualification from the league – even on a first instance.

Celebration

  • Drivers are welcome to celebrate their accomplishments post-race (e.g., spinning donuts) but the celebration should never impede drivers still on track who have not taken the checkered flag.

Technical Issues

  • Any driver who has a bad connection will be alerted by the Race Stewards and may be asked to park their car in the pits until the problem is resolved.
  • If there is an additional problem or their connection remains unstable, they will, unfortunately, need to leave the server so it does not affect the race quality for other competitors.
  • Any driver leaving the server because of connection issues is welcome to rejoin the race once they have resolved their Internet problem by rebooting their computer, their router, or reducing the load on their home connection.
  • Drivers with a poor internet connection may be removed from the race.
  • Do not connect to a PCA Sim Racing event via a wireless connection and use only Ethernet cabled connections.