Series News & Announcements

September 14th
Updated carset version 7 now available

September 12th
Updated series entry list

September 4th
The Team Racing Event at Suzuka originally scheduled for Wednesday, October 27th has been moved to Sunday, October 31st from 1- 3 PM eastern time and 10 AM to 12 PM Pacific time.


Championship Standings

Group standings through Event 3, Le Mans.

Group A
Group B
Group C



If you’re not familiar with Team Racing, watch this iRacing video on the topic.

Follow these Steps

Drivers who participate in the TeamRacing Series must meet the following requirements:

  • The drivers are current Porsche Club of America members, affiliate members, PCA Junior members, or PCA Test Drive program participants.
  • The drivers have a current iRacing account in their name.
  • The drivers have formed a team and have a valid team identification number.
  • The teams have signed up in the TeamRacing Series Registration channel on Discord.
  • The drivers have accepted the invitation to join the PCA TeamRacing League in iRacing.

Registration Notes

  • Teams should allow 24 hours for their registration to be processed, then must confirm their acceptance to the League while logged into iRacing.
  • New drivers who join PCA Sim Racing after December 1, 2020, should plan to compete in at least 2 of their Zone Group events to receive verification by their eDE Zone Group leadership.
  • This driver classification will be used for the entirety of the 2021 PCA Sim TeamRacing Series regardless of subsequent changes to the driver’s iRating or Safety rating after the start of the Series.
  • Driver classifications are determined by prior competitiveness and regard for safe driving in PCA Sim Racing events.
  • The PCA Sim Racing Steering Committee reserves the right to require any driver – new or already registered– to complete at least one 1:1 eDE or Zone Group eDE session and be approved for competition by completing eDE training and being assigned a class for National competition.  This training may or may not take place in the context of the participant’s Zone Group; Nationally-conducted eDE training will fulfill this requirement as well.

Team Classification

Because of feedback from participants, we are adding 2 additional classes to the 2021 Team Racing Series. The three classes will be:

Group A

Group B

Group C

Stand-in Drivers

If a driver can’t make a race, a stand-in that is classed in the same grouping must take their place. Stand-in drivers cannot be from another group. If a team uses a driver stand-in that is not of the same group as the driver they replaced, the team is ineligible for points in that race and will be disqualified.

Team Championship

Each race will use a simple scoring structure of 9, 6, 4, 3, 2, 1 for Group A, Group B, and Group C. As said at the outset, the Steering Committee would like the emphasis to be on learning about team racing and its techniques and strategies for the first year.

Series Schedule

Race 1 – Daytona Road Course
January 15, 2021
Overall Results (iRacing login required)
Group A Results
Group B Results
Group C Results


Race 2 – Sebring
Wednesday, March 10, 2021
Overall Results (iRacing login required)
Group A Results
Group B Results
Group C Results


Race 3 – Le Mans
Sunday, May 30, 2021

Overall Results (iRacing login required)
Group A Results
Group B Results
Group C Results


Race 4 – Spa-Francorchamps
Wednesday, July 21st, 2021

Overall Results (iRacing login required)
Group A Results
Group B Results
Group C Results


Race 5 – Road Atlanta
Wednesday, September 15th, 2021

Overall Results (iRacing login required)
Group A Results
Group B Results
Group C Results


Race 6 – Suzuka
Sunday, October 31st, 2021
(NOTE: iRacing Suzuka is November 5-7)
Layout: Full Course
Race duration: 90 minutes
Time-of-day the server starts in iRacing: Afternoon
Time: 1x
The full race will be a live broadcast.

Overall Results (iRacing login required)
Group A Results
Group B Results
Group C Results


  • The Series will use one car, the iRacing Porsche RSR
  • Server Name: PCA TeamRacing Series
  • Weather settings will be dynamic
  • Both Dynamic Sky and Dynamic Weather settings will be active
  • The starting Track State for practice will be 10% with track surface rubber building up during the sessions
  • Local yellow flags only
  • No full course yellow flags
  • There will be 1 Fast Repair permitted
  • Damaged cars can be towed to the pits and drivers may rejoin the race after their car is repaired
  • Setups are open, but shared setups will be provided
  • Starting fuel will be 100%

Custom Livery

Custom paint schemes are permitted and encouraged but must comply with iRacing eSports Network broadcast criteria. Refer to: iRacing Custom Paint Policy and iRacing Terms of Use, and reference generally. Broadcasts will not use Trading Paints due to potential technical issues. Thus, any paint schemes uploaded to Trading Paints will not be visible on broadcasts. Custom-painted driver suits, pit crew suits, and pit stall customization will not be accepted.



  • All liveries must be submitted at least two weeks before the following race.
  • Submit your car livery in the same Discord post that you registered your team by editing the post with the download link.
  • Car numbers are available on a first-come basis and must be requested in your registration post.
  • Entries who do not submit a custom file will be assigned a generic livery of varying Porsche colors based on a Rennbow color assigned to them.
  • Drivers can change their custom livery files once per Series. To submit a new custom livery file, add the information to your registration post.


As a condition of participating in the Series, drivers agree to the following items regarding communications:

  • Joining the PCA Sim Racing Discord server is now a requirement for participating in the PCA Sim Racing League.
  • The Race Stewards will communicate with drivers via the iRacing voice chat function during the event and never on Discord.
  • It is strongly recommended drivers set up multiple keys for race comms. If you’re not sure how to set it up, ask a member of the Steering Committee for assistance.
  • Drivers must use push-to-talk (PTT). Don’t wait until race night to adjust this!
  • Use only the in-game voice function on iRacing during the race.
  • If you and your race spotter would like a private Discord channel on the PCA Sim Racing Discord server, please request it in your registration post.
  • Do not use Discord during the race unless you have a private channel with your spotter. Instead please make sure that you are using the in-game voice function on iRacing.
  • No competing driver or the driver’s spotter may enter a competitor’s private Discord channel.
  • The winner of each race will be interviewed by Podium eSports. Winners will be contacted after the race to join Podium eSports in Discord.


  • Drivers have 15 minutes (20 for Le Mans) to complete up to 3 timed laps during the qualifying session, the quickest of which will be used to determine the qualifying position for the race.
  • Important Note: The server will be manually advanced at the end of qualifying. E.g., when the server reaches 00:00 in qualifying, it advances to the race grid.

Race Starts

  • Races start when iRacing shows the green flag / green lights
  • There are no League restrictions passing once the race has started
  • iRacing AIs race start restrictions are still in effect. Those can be found in iRacing’s FIRST Sporting Code, available in iRacing under the Help > Sporting Code.

The race starts may be revised based on driver conduct. The PCA Sim Racing Steering Committee will review each race start in the series and if necessary, additional rules may be applied during the series.

Tire & Brake Warming

  • Do not warm tires or brakes before the start of the race. E.g., weaving around, hard braking, hard accelerating, etc.
  • If a driver is seen by Race Control doing either, they will receive a drive-through penalty from Race Control to be applied at the next race the team participates in.

First Lap Orange Zone

  • No Orange Zone will be in effect for the Series. Drive carefully!

Flags & Blue Flags

  • Flags that apply to the iRacing competition are available here.
  • Blue flags are advisory that a faster competitor is following you, not a mandate or directive to pull over.
  • However, a driver who does not heed a blue flag for corner-after-corner is eligible for a blocking penalty applied by the Race Stewards.


  • You can adjust your line one time if you have someone racing for a position trying to overtake.
  • After that, you must hold that line and allow the overtaking driver the opportunity to pass.
  • That does not mean you have to lift and let them pass, you just may not swerve back and forth to block them.
  • The penalty for blocking is a drive-through.

Rejoining the Track

  • After a spin or incident, drivers must rejoin the track safely and not affect an upcoming driver’s racing line. Be patient!
  • Do not pull back onto the track without a clear line of sight for the track behind.
  • If you cannot see far enough behind you, stay off-track in the grass and slowly drive until you get to a straight section of the track where you can see ample distance behind your car.
  • Drivers should not back their cars onto the track unless there is absolutely no option.


The following three (3) constants must be heeded to avoid automatic iRacing AI penalties:

  • Drivers should never try and service their cars while fulfilling a penalty.
  • Drivers should never stop in their pit boxes if they received a drive-through penalty. If a driver stops, iRacing AI does not clear the penalty.
  • Drivers should adhere to all pit lane speed limits. That information is located in the Info tab after you join the server.

Shared Pitting

  • Because of the potential grid size, you may share a pit spot with another driver.
  • If a car is in your pit spot, go ahead and pit as you would normally. Because iRacing does not use collision detection in the pits, two cars can pit and be serviced in the same spot simultaneously.


The overtaking driver has the primary responsibility for the completion of a clean, safe pass but:

  • The driver being overtaken cannot alter his line to block the (faster) overtaking car.
  • The driver being overtaken cannot alter his line to impede the (faster) overtaking car.
  • The overtaken driver cannot brake-check the faster overtaking car.
  • The overtaking driver cannot turn in and squeeze the overtaken driver that is on the inside of a corner and force them off track.

PCA Sim Racing uses Section 5 of the F1Metrics article, The Rules of Racing to address who owns the racing line.

  • Unlike the previous PCA Sim Racing Series, the Teams Series will depend on the iRacing AI for enforcement.
  • Penalties will not be applied during the race by live race control except in the case of driver misconduct.
  • Penalties will be determined post-race via the IRR system and applied to the subsequent race in the team participates.
  • No intentional wrecking or spinning of another car will be allowed regardless if it is horseplay or serious during any event session. This applies during practice, qualifying, race, and post-race sessions.
  • Drivers are welcome to celebrate their accomplishments post-race (e.g., spinning donuts) but the celebration should never impede drivers still on track who have not taken the checkered flag.
  • Race Stewards reserve the right to discuss and seek counsel about an incident with drivers not participating in the Series.
  • Drivers must fulfill all penalties applied by the iRacing AI except in the case of an Errant Penalty.
  • Race Stewards reserve the right to disqualify any driver who is driving intentionally recklessly or intentionally driving in a retaliatory manner.
  • A driver intentionally driving recklessly or intentionally driving in a retaliatory manner may be reviewed by the Race Stewards.
  • Race Stewards may apply a post penalty up to and including being banned from the Series.
  • Race Stewards have the authority to disqualify (DQ) a driver, as noted.
  • If necessary, finishing positions will be changed and points altered to reflect a disqualification.

Errant Penalties

Race Stewards will clear a penalty only if a driver receives the errant penalty from iRacing AI for driving in an off-limits area to avoid an incident.

An errant penalty is not a situation where a driver believes they were unfairly given a penalty for cutting a track, contact with a competitor, etc.

The following procedure is the proper way to request an errant penalty be removed:

  • Drivers should ask the Race Stewards over the iRacing voice chat to please clear their penalty received and what the circumstances were when they got the penalty.
  • For example, “Race Control this is car #15. I received an errant penalty for avoiding a crashing car when I drove on the infield in turn 8 on the last lap.”
  • An explanation of, “Race Control this is car #15. I’m not sure why I got a penalty. Can you clear it please.” will not suffice and the penalty will not be cleared.
  • After a live review of the circumstance, Race Stewards will cancel or validate the penalty.

Drivers should be aware that iRacing AI may apply a penalty to a driver that Race Control has no idea the penalty was applied until after the iRacing race log is completed post-race. All Race Control will see is the log with the penalty calculation (1x, 2x, etc.).

Incident Points

  • Drivers will be allowed up to 20+ points (e.g., 21) before each driver will receive a drive-through penalty.
  • A drive-through penalty will be applied for each additional 10 incident points thereafter.
  • There is no maximum on incident points and no disqualification value.
  • Because iRacing works on no-fault, both drivers involved in a contact incident will receive incident points.
  • The Steering Committee reserves the right to adjust the Incident Points on a per race basis.

Important! Incident Points are defined in iRacing’s Section 3.5 Incidents of the FIRST Sporting Code. A link is also available in iRacing’s menu under the Help > Sporting Code.

Incident Race Reports (IRR)

  • Incidents will only be reviewed post-race via a submitted Incident Race Report (IRR).
  • The Incident Race Report is the way to address incidents between drivers.
  • Race Stewards will be monitoring the event and may determine a POST-RACE Incident Race Report (IRR) is necessary for any IN-RACE penalties.
  • Drivers cannot submit an Incident Race Report unless they are involved in the incident. In other words, observing an incident is not grounds for submitting an incident.
  • The Incident Race Report must be completed in full or they will be discarded.

In the case of any penalties applied to a driver post-race, a time penalty will be assessed that is roughly equivalent to the cumulative time spent had the driver served the penalty during the race.

For example, the time it takes a driver to enter and exit the pits at pit speed + full duration of the stop for the penalty. This is an attempt to take into account the difference between durations transiting pit lanes. Spa, for instance, takes much longer to transit than Lime Rock.

  • Use only the Current Time shown in the iRacing tools.
  • IRRs submitted not using the Current Time will be rejected from reviewing.
  • Drivers have 24 hours from the time the replay has been posted to submit an Incident Race Report (IRR).
  • Use only the Current Time shown in the iRacing tools below. IRRs submitted not using the Current Time will be rejected from reviewing.
  • Penalties upheld by the IRR system will be applied at the subsequent race the team enters.
  • Penalties applied post-race for the 5th race at Road Atlanta will be determined before the final Championship Points Standings.
  • Once the event has concluded on Friday nights, the server replay is downloaded then uploaded to the archive, and made available for drivers to review.
  • At the deadline time for submission, IRRs are sent to the review group for processing. The IRR review group is comprised of multiple people who are not affiliated with PCA Sim Racing in any way but are long-time knowledgeable racers and enthusiasts. No drivers or members of the PCA Sim Racing Steering Committee are in the review group.
  • The Chairperson for PCA Sim Racing acts in a conduit role for the IRR process and is not a voting member of the IRR review group.

Serving & Clearing Penalties

The Steering Committee and eDE instructors recently conducted an extended testing session to simulate all possible scenarios that may incur a black flag penalty. Given however the complexity of penalty mechanics by iRacing AI we provide additional context and directions for serving a penalty as follows:

To Serve a Penalty

  • Follow the penalty instructions iRacing tells you to do.
  • If iRacing tells you to do a drive-through, do exactly that.
  • If iRacing tells you to Stop and Go for x amount of time, do exactly that.
  • If you receive a drive-through penalty but decide to stop at your pit box, iRacing AI will NOT clear your penalty and it will force you to actually drive-through without stopping next time.
  • If you’re using Crew Chief when in doubt do what iRacing tells you to do, not Crew Chief.


By NO SERVICE we mean:

  • Uncheck all the boxes in the service/fuel black box (F4 & F5 keys).
  • Make sure you do not take tires in the tires black box.
  • Taking service of any kind will add time to your penalty.

A driver may not receive service when the driver is serving a black flag penalty (all services unchecked meaning: fuel, tires, windshield tear-off, fast repair are all unchecked at the pit box.

Doing so may subject the driver to additional in-race or post-race penalties.

iRacing AI will assess additional time specific to the track and race conditions if a service is taken while serving a black flag penalty. This additional time is the same regardless of whether you’re just taking a tear-off or a full pit stop.

Example 1: You receive a 30-second penalty but as you enter the pits, the windshield tear-off box is checked you’ll be held for an additional time (as assessed by iRacing AI). If that additional time was 50 seconds, you would serve a total of 80 seconds.

Example 2: You receive a 30-second penalty but as you enter the pits, Crew Chief automatically activates your auto-refuel as you enter the pits. Unless you uncheck the fuel before you stop, you will refuel and iRacing AI will assess an additional time penalty against you.

Example 3: You receive a drive-through penalty, but decide to stop in your pit, and take fuel. iRacing AI will not clear the drive-through penalty because you’ve stopped and serviced your car. You will need to drive through the pits again to clear your drive-through penalty.

Important Note! Do not assume that Race Control has any idea of the reason for your penalty if it was applied by the iRacing AI system. Race Control will see a penalty is applied by iRacing, but will not know the reason for it until after the race has completed.

To Clear a Penalty

To clear a drive-through penalty, a driver must enter the pit lane under green track conditions with no other black flags, and pass through the whole pit lane without stopping in their pit stall. This action will clear the drive-through penalty as the driver passes the pit exit.

Ties & Tie-breakers

Championship points finishing positions are defined in the FIRST Sporting Code, Section 5.7.2, Championship Points Tie Breaker.

Championship Points Ties will be broken in the following order:

A) Wins – The driver who has the most wins will be awarded the position.

B) Top 5 Finishes – The driver with the most Top 5 finishes will be awarded the position.

C) Average Finish – The driver with the better finishing average will be awarded the position.

D) Least Incidents – The driver with the least amount of incidents will be awarded the position.

E) Laps Led – The driver with the most laps led will be awarded the position.

A link is available in iRacing to the iRacing’s FIRST Sporting Code under the “Help & Support” > “Sporting Code”.


  • Trophies will be provided to the winning podium teams (1st, 2nd, 3rd).
  • Contingency awards are being considered for special accomplishments.

Driver Conduct

PCA Sim Racing is dedicated to Sportsmanship and Comradery. Verbal abuse, including the use of profanity and calling out others in a derogatory manner (passively or actively), is inconsistent with these concepts.

  • Verbal abuse, whether of a fellow driver or a Race Steward, will not be tolerated.
  • Profanity is unacceptable and inconsistent with Sportsmanship and Comradery. Neither is acceptable.
  • The first offense may/will result in a warning.
  • The second offense may/will result in disqualification from the race in which the verbal abuse occurs.
  • The third offense may/will result in disqualification from the league.
  • Any use of profanity may result in disqualification from the league – even on a first instance.

Potential Technical Issues

  • Do not connect to a PCA Sim Racing event via a wireless connection and use only Ethernet cabled connections.
  • Any driver who has a bad connection will be alerted by the Race Stewards and may be asked to park their car in the pits until the problem is resolved.
  • If there is an additional problem or their connection remains unstable, they will, unfortunately, need to leave the server so it does not affect the race quality for other competitors.
  • Any driver leaving the server because of connection issues is welcome to rejoin the race once they have resolved their Internet problem by rebooting their computer, their router, or reducing the load on their home connection.
  • Drivers with a poor internet connection may be removed from the race.