Benefit Endurance Race for Operation Motorsport

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Introduction
Hello, and thank you for joining us for this special event to benefit Operation Motorsport.
PCA Sim Racing is thrilled to announce that the Lone Star Region PCA will host the 2026 Operation Motorsport benefit event! PCA Sim Racing will collaborate with LSR to ensure we create a memorable, positive, and enjoyable race on Sunday, August 9th, 2026.
This event features exciting competition, where teamwork, strategy, and racecraft are just as important as outright pace. Drivers will share their team car, managing their stints, navigating traffic, and maintaining long-run consistency while racing across different performance classes simultaneously on the track.
Operation Motorsport's Immersion Program
The Immersion Program is at the core of Operation Motorsport's mission:
To engage, through motorsport opportunities, medically released service members and veterans affected by military service, aiding in their recovery.
Read more here about the Program and how it assists beneficiaries.
Lone Star Region PCA

Event Registration
- All event registration will go through the well-known GridFinder service. It is free to join. The event registration page is here _______ .
- Once registered, you will be invited to join the dedicated League and Discord server for the event.
- The team fee to enter is $25 USD. That entry fee should be paid to benefit Operation Motorsport at the donation page here ________.
Overview
- The event is on the iRacing PC service
- Watkins Glen Boot layout
- Forecasted weather conditions
- 60 teams maximum
- Teams of 2 to 4 drivers will compete in one of 4 groups based on driver experience
- No solo drives
- The highest category driver per team determines the team Group
- Fair share rule in effect
- ALL DRIVERS MUST DECLARE.
- All drivers are required to run "fair share" as defined by the iRacing Sporting Code.
- Awards for the winning team in each Group and contingencies
- 1 fast repair
- Live Race Control
- No incident penalties until 50 points (drive through)
- No DQ except for retaliation or verbal abuse
- No post-race IRRs
- Broadcast Live by RaceSpotTV
- The starting driver does not need to qualify.
Cars
- Porsche 911 GT3 R (grouped)
- Starting fuel for the GT3R is ___%
- Porsche Cayman GT4 Clubsport (grouped)
- Starting fuel for the GT4 Cayman is ___%
- Open setups
- Pit stops for fuel and tires are concurrent
- No tire limitations
Teams
Group 1 – GT3 R
- Team Criteria: iRacing rating 2000+ from one driver or PCA Sim Racing driver Club, Pro, SuperPro
Group 2 – GT3 R
- Team Criteria: iRacing rating less than 1999 from one driver or PCA Sim Racing driver Challenge or Sport
Group 3 – GT4 Cayman
- Team Criteria: iRacing rating 2000+ from one driver or PCA Sim Racing driver Club, Pro, SuperPro
Group 4 – GT4 Cayman
- Team Criteria: iRacing rating less than 1999 from one driver or PCA Sim Racing driver Challenge or Sport
Schedule
- 15-minute practice will begin at 6 PM Eastern / 3 PM Pacific
- 15-minute qualifying session consisting of 3 laps
- 5-minute warm-up
- 4-hour race starts at 6:35 PM Eastern / 3:35 PM Pacific.
- 15-minute awards presentation post-race.
Important note. Teams can join the server after qualifying by following this procedure from iRacing.
Livery
- Download version 1.0 of the livery templates here.
- All cars running the event must display the provided livery contents.
- Trading Paints will be used for all entries.
- Please be sure to comply with the latest iRacing Custom Paint Policy.
- Class Colors:
GT3 R Group 1 – #6600cc
GT3 R Group 2 – #a930ff
GT4 Cayman Group 3 – #009933
GT4 Cayman Group 4 – #00ff11
Race Points
| Position | Qualifying | Race |
|---|---|---|
| 1 | 35 | 350 |
| 2 | 32 | 320 |
| 3 | 30 | 300 |
| 4 | 28 | 280 |
| 5 | 26 | 260 |
| 6 | 25 | 250 |
| 7 | 24 | 240 |
| 8 | 23 | 230 |
| 9 | 22 | 220 |
| 10 | 21 | 210 |
| 11 | 20 | 200 |
| 12 | 19 | 190 |
| 13 | 18 | 180 |
| 14 | 17 | 170 |
| 15 | 16 | 160 |
| 16 | 15 | 150 |
| 17 | 14 | 140 |
| 18 | 13 | 130 |
| 19 | 12 | 120 |
| 20 | 11 | 110 |
| 21 | 10 | 100 |
| 22 | 9 | 90 |
| 23 | 8 | 80 |
| 24 | 7 | 70 |
| 25 | 6 | 60 |
| 26 | 5 | 50 |
| 27 | 4 | 40 |
| 28 | 3 | 30 |
| 29 | 2 | 20 |
| 30+ | 1 | 10 |
Race Control
- Race Control will communicate through iRacing live chat and not Discord during the race.
- Race Control will watch for 1) repeated blocking, 2) unsafe rejoins, and 3) incidents (as defined below).
- The penalty for each will be a 30-second stop-and-hold.
- If you get DQ’ed by iRacing AI, please alert Race Control, and they will unDQ your car (if technically possible).
- Otherwise, all iRacing AI penalties must be fulfilled.
- Do not call out another car or driver. If an issue occurs, notify Race Control. Continued verbal
- Do not intentionally make contact with another car as retaliation. The penalty for retaliation is removal from the event.
- An incident occurs when a driver is responsible for having contact, causing another car(s) to:
- Spin, be turned, or be forced off track.
- Have damage resulting in a “meatball flag”.
- Contact includes netcode contact unless Race Control judges that visible separation and car trajectories indicate contact would not have occurred.



Operation Motorsport's Immersion Program