Benefit Endurance Race for Operation Motorsport

Introduction

Hello, and thank you for joining us for this special event to benefit Operation Motorsport!

PCA Sim Racing is excited to announce that the Lone Star Region PCA will host the Operation Motorsport benefit event in 2026! PCA Sim Racing will assist LSR to create a memorable, positive, and enjoyable race on Sunday, August 9, 2026.

This event promises thrilling competition, where teamwork, strategy, and racecraft are just as important as outright speed. Drivers will share their team car, manage their stints, navigate traffic, and maintain long-run consistency while racing across different performance classes on the track simultaneously.

Operation MotorsportOperation Motorsport’s Program

The Immersion Program is at the core of Operation Motorsport’s mission:

To engage, through motorsport opportunities, medically released service members and veterans affected by military service, aiding in their recovery.

Motorsport Immersion    eMotorsports League

Lone Star Region PCALone Star Region PCA

The Lone Star Region Porsche Club of America (LSRPCA) supports the Porsche Club of America’s key objectives, which are to promote the highest standards of courtesy and safety on the road, enjoy and share the goodwill and fellowship engendered by owning a Porsche, and maintain the highest standard of operation and performance of the marque. Additionally, the club aims to establish mutually beneficial relationships with the Porsche factory, dealers, and other service sources, exchange ideas with other Porsche Clubs throughout the world, and establish mutually cooperative relationships with other sports car clubs. Lone Star Region turns 65 years old in 2026. It hosts and co-hosts various events and activities to facilitate these goals.

Event Registration

Overview

  • The event is on the iRacing PC service.
  • Watkins Glen Boot layout.
  • Forecasted weather conditions.
  • 60 teams maximum.
  • Teams of 2 to 4 drivers will compete in one of 4 groups based on driver experience.
  • No solo drives.
  • The highest-category driver per team determines the team’s Group.
  • Fair share rule in effect.
  • The iRacing Declare Drivers Rule is in effect. Every team must declare the drivers racing for the team for the event.
  • All drivers are required to run “fair share” as defined by the iRacing Sporting Code.
  • Awards for the winning team in each Group and contingencies.
  • 1 fast repair.
  • Live Race Control.
  • No incident penalties until 50 points (drive through).
  • No DQ except for retaliation or verbal abuse.
  • No post-race IRRs.
  • Broadcast Live by RaceSpotTV.
  • The starting driver does not need to qualify.

Cars

  • Porsche 911 GT3 R.
  • Starting fuel for the GT3R is 100%.
  • Porsche Cayman GT4 Clubsport.
  • Starting fuel for the GT4 Cayman is 100%.
  • Open setups.
  • Pit stops for fuel and tires are concurrent.
  • No tire limitations.

Teams

Group 1 – GT3 R

  • Team Criteria: iRacing rating 2000+ from one driver or PCA Sim Racing driver Club, Pro, SuperPro.

Group 2 – GT3 R

  • Team Criteria: iRacing rating less than 1999 from one driver or PCA Sim Racing driver Challenge or Sport.

Group 3 – GT4 Cayman

  • Team Criteria: iRacing rating 2000+ from one driver or PCA Sim Racing driver Club, Pro, SuperPro.

Group 4 – GT4 Cayman

  • Team Criteria: iRacing rating less than 1999 from one driver or PCA Sim Racing driver Challenge or Sport.

Schedule

  • 5:25 PM Eastern / 2:35 PM Pacific – 60 minutes of open practice.
  • 6:25 PM Eastern / 3:25 PM Pacific – 15-minute official practice.
  • 6:40 PM Eastern / 3:40 PM Pacific – 15-minute lone qualifying (3 laps).
  • 6:45 PM Eastern / 3:45 PM Pacific – broadcast starts.
  • 6:55 PM Eastern / 3:55 PM Pacific – 5-minute warm-up.
  • 7:00 PM Eastern / 4:00 PM Pacific – 4-hour race.
  • 11:00 PM Eastern / 8:00 PM Pacific – 15-minute awards presentation.

Important note.  Teams can join the server following these procedures from iRacing.

Livery

Race Points

Position Qualifying Race
1 35 350
2 32 320
3 30 300
4 28 280
5 26 260
6 25 250
7 24 240
8 23 230
9 22 220
10 21 210
11 20 200
12 19 190
13 18 180
14 17 170
15 16 160
16 15 150
17 14 140
18 13 130
19 12 120
20 11 110
21 10 100
22 9 90
23 8 80
24 7 70
25 6 60
26 5 50
27 4 40
28 3 30
29 2 20
30+ 1 10

Race Control

  • Race Control will communicate via iRacing live chat, not Discord, during the race.
  • Race Control will watch for 1) repeated blocking, 2) unsafe rejoins, and 3) incidents (as defined below).
  • The penalty for each will be a 30-second stop-and-hold.
  • If you get DQ’ed by iRacing AI, please alert Race Control, and they will unDQ your car (if technically possible).
  • Otherwise, all iRacing AI penalties must be fulfilled.
  • Do not call out another car or driver. If an issue occurs, notify Race Control.
  • Do not intentionally make contact with another car as retaliation. The penalty for retaliation is removal from the event.
  • An incident occurs when a driver is responsible for having contact, causing another car(s) to:
    • Spin, be turned, or be forced off track.
    • Have damage resulting in a “meatball flag”.
    • Contact includes netcode contact unless Race Control judges that visible separation and car trajectories indicate contact would not have occurred.